GameState Replication Issues
This is hopefully a super simple question:
I have a custom GameMode that uses the default 'GameState'. I need to use a custom 'GameState' to change variables. (Specifically, a team's shared currency.)
If I use the default 'GameState', I can host and join matches just fine. If I use a new 'GameState' with no changes, other players can join but cannot move, and no changes are ever shown to replicate.
How can I create a custom GameState that works correctly?
I have the same issue in the First Person Template, and any other project I try for that matter.
asked Aug 10 '17 at 07:45 PM in Blueprint Scripting
I've been working on this issue for a few days and I just realized my mistake:
If you hit the 'plus' by GameState (To obviously create a new GameState), it creates a GameStateBase which doesn't work.
It seems you just need to create a new blueprint based off of the GameState class the normal way, not using the plus button.
I knew this was going to be a dumb issue.
answered Aug 10 '17 at 07:53 PM
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