This is hopefully a super simple question:
I have a custom GameMode that uses the default ‘GameState’. I need to use a custom ‘GameState’ to change variables. (Specifically, a team’s shared currency.)
If I use the default ‘GameState’, I can host and join matches just fine.
If I use a new ‘GameState’ with no changes, other players can join but cannot move, and no changes are ever shown to replicate.
How can I create a custom GameState that works correctly?
I have the same issue in the First Person Template, and any other project I try for that matter.