Build Failed

Hi!

Can someone give a hand?

This is the output log

UATHelper: Empaquetado (Windows (64-bit)): Cook: LogInit:Display:
UATHelper: Empaquetado (Windows (64-bit)): Cook: LogInit:Display: Failure - 6 error(s), 73 warning(s)
UATHelper: Empaquetado (Windows (64-bit)): Cook: LogInit:Display:
UATHelper: Empaquetado (Windows (64-bit)): Cook:
UATHelper: Empaquetado (Windows (64-bit)): Cook: Execution of commandlet took: 1970.27 seconds
UATHelper: Empaquetado (Windows (64-bit)): Cook: LogOnline:Display: Unloading online subsystem: NULL
UATHelper: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: Took 1985,189576s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Empaquetado (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
UATHelper: Empaquetado (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.CommandletException: BUILD FAILED: Failed while running Cook for D:\Documentacion Spazios\Prototipo\Bottega\VR\Unreal_Bottega\test\test.uproject; see log C:\Users\Spazios_Diseño\AppData
\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.16\Cook-2017.08.10-16.37.39.txt
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
UATHelper: Empaquetado (Windows (64-bit)): en Project.Cook(ProjectParams Params)
UATHelper: Empaquetado (Windows (64-bit)): — Fin del seguimiento de la pila de la excepción interna —
UATHelper: Empaquetado (Windows (64-bit)): en Project.Cook(ProjectParams Params)
UATHelper: Empaquetado (Windows (64-bit)): en BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Empaquetado (Windows (64-bit)): en BuildCookRun.ExecuteBuild()
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.BuildCommand.Execute()
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.Program.MainProc(Object Param)
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.Program.Main()
UATHelper: Empaquetado (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Empaquetado (Windows (64-bit)): BUILD FAILED

I have solved it, changing the output folder. However, when I try to run the game I found this problem

193447-error.jpg

Can anyone tell me what the origin of this issue?