Motion Blur is affecting weapons

Well, the arm and gun is attached to the FirstPersonCharacterBP, and I had no issue with this blurring previously. But this only started to happen once I made default visibility to invisible and used a variable to set visibility to ‘true’. Any ideas?

Could this be a problem with the ‘propagate to children’ boolean?

Turns out, having a set visible on the event tick is what was causing this. Using a do-once module fixed it!