Hello j_zeitler,
In the documentation you can find this coding standard:
If you follow this there should not be any weirdness.
Hello j_zeitler,
In the documentation you can find this coding standard:
If you follow this there should not be any weirdness.
I tend to write c++ using the “inside-out” rule. e.g. FString const& myString
instead of const FString &myString
. It seems UE treats those two variants differently though.
The following function
UFUNCTION(BlueprintCallable, Category = "MyLib")
static bool GetCommandLineFlag(FString const& flag);
yields the blueprint node:
while
UFUNCTION(BlueprintCallable, Category = "MyLib")
static bool GetCommandLineFlag(const FString &flag);
yields: