Linker error: LNK1181: cannot open input file 'C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\Win64\UE4-UnrealEd.lib'

Hi,

I am trying to build the game for win64. But unfortunately I am getting a linker error: LINK : fatal error LNK1181: cannot open input file ‘C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\Win64\UE4-UnrealEd.lib’ I can play the game in the editor but can’t build it for windows. I already tried to exclude all editor headers with this preprocessor directives:

#if WITH_EDITOR 
#include "Editor.h" 
#endif // WITH_EDITOR

I also excluded the modules in the build.cs file:

if (UEBuildConfiguration.bBuildEditor) { 
PublicDependencyModuleNames.AddRange(new string[] { "EditorStyle", "AssetTools" });
}

I still have a dependency in the uproject file:

"Modules": [
 {
 "Name": "LostEmber", 
"Type": "Runtime", 
"LoadingPhase": "Default", 
"AdditionalDependencies": 
[ 
"Engine",
 "CoreUObject",
 "AIModule",
 "UMG",
 "CinematicCamera",
 "UnrealEd",
 "AudioEditor" 
] 
} 
],

But I can’t remove the modules here without other errors.

Any ideas what I am doing wrong?

Cheers