Level Sequencer won't play in packaged build

Have you tried with 4.17?

I know we recently fixed an issue with level streaming and packaged games, but that fix won’t be until 4.17.1 (maybe in a week or so).

Ok, sorry about that. Ping me again if it turns out that 4.17.1 doesn’t fix the issue. Or if you want, feel free to send me your project or a stripped down repro case of it. Thanks.

Hey just wanted to ping you to let you know that 4.17.1 is available. Let me know if that doesn’t fix your issue. Thanks.

Sorry, I jumped the gun. I think it’s available now.

I have a few sequences to play in my level, I wanted to try a packaged build to try things out and noticed the level sequences won’t play. They play perfectly fine in the editor, but not in the build. I have them set up like this through blueprints.

I have done a lot of research on it already, I see a lot of similar problems, but nothing is working for me. The only thing I see so far is my “Play” node is “Target is Movie Scene Sequence Player” and I see ones that are “Target is Level Sequence Player” but I can not find this node anywhere, maybe it’s changed? I am unsure what else to try. Any help is appreciated.

this is the node I have seen people use in their screenshots

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I haven’t yet but I am planning on upgrading my project this week. I will see if that changes anything. Thanks

I just finished updating and this did not fix the issue, ah you said in 4.17.1 will be fixed the issue with streaming. Yes I think I did narrow it down to being in a streaming level. I had not yet tested it out from streaming in the editor. I will hold out for the fix, thanks!

it’s publicly available? My launcher isn’t finding an update

sorry for the late reply, yes it wasn’t live until about 1pm yesterday. I updated with no changes. But definitely the issue is the sequencer being in a streamed level. The level transform is also set when it is streamed in. I think the sequencer might be playing but is just somewhere weird off in the map. Does this sound like it might be the case? If so sequencer is inherently useless if changing the transform of a level?

If you’re looking to animate relative to the level transform, I believe you should be able to do that with the changes we just introduced in 4.17. Up until this release, the transform sections have been absolute. You can now right click on them and change them to relative. Try that and see if that gives you the result you want.

I’m a little confused by your initial post though - since you said it plays fine in editor and not in a packaged build.

I’m sorry, that was my bad for not doing enough troubleshooting initially. I only ever tried it in the level itself in the editor, not the level when it was streamed in in the editor. When I did that it was also not working.

I just now tried a relative track in sequencer, it did produce the correct animation in the streamed level, but it was not too easy to use. It could not be converted from an existing track, I had to redo it in the new relative track. Also keyframing for relative position did not work, I had to type in the new value for the transform.