Isometric camera rotation?
Hey guys, got a basic isometric camera set up at a 70 degree angle on the Y. It works fine as is and I am happy with that part of it, however I want to implement a tactics style camera rotation where you can rotate it 90 degrees at the press of a button. I've tried extracting the value of Z rotation and tried adding 90 to it so every time i press a button it rotates, can't get that to work and even if I did it could lead to future problems of having enormous rotation values. Can anybody point me in the right direction?
asked Jul 13 '14 at 04:38 AM in Blueprint Scripting
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