Bug: Replication Issue w/ template project
Hi, I'm using the 3rd Person C++ Template. I have not touched the character class blueprints much. Only to add in an on key press event. All I've done was add in the create session, find session , and join session. There's some replication issues that I'm not sure how to fix. If the host moves around before a client has loaded in the skeletal mesh component and character position will not match up.
In the image look at like 1 and line 4 for a visual representation of the problem. Important Note This issue will not occur if the Client 1 does not move at all until Client 2 successfully joins.
It looks like you're running into an issue that we have in our database currently: https://issues.unrealengine.com/issue/UE-45947
This is being investigated by our developers, but there are no solid timelines as far as when a fix will be released at this time. Some users were able to find a workaround if you check the linked Answerhub thread on the issues site linked above.
answered Aug 14 '17 at 12:36 PM
Sean L ♦♦ STAFF
Solution: Delete the character placed in the level(this is default in the template). This will fix replication issue. If a dev could explain why this would be super awesome. :)
found fix from comment on this link : https://answers.unrealengine.com/questions/603401/replication-in-c-third-person-example-is-broken-in.html
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