Skeletal Mesh Large Sockets

I am using blender to model and rig. I have a character that I modeled and then rigged exported as an fbx using blender 2.78 and import into unreal fixed several issues I have one persisting CRITICAL issue.
My sockets are 10 larger than normal and any mesh attached to them are 10x larger but the sockets say 1, 1, 1. The size of the skeletal mesh is fine and the height of the ue4 mannequin the skeletal mesh is not scaled in any way.

This issue has been persistent for over a year or 2 from what I see and no official fix just bs miracle fixes that seem to randomly work, but don’t work for everyone.

Please unreal contact blender and work with them to fix this.