Spawned actor has wrong collision

Hi! I know I ask alot but Im still having a strange collision problem.

My spawned physics actors doesnt have the same collision as their base blueprint actor.

I dont change collision at all. I only select always spawn. The mesh and actor has overlap all but they block when spawned.

They overlap when placed manually but block other actors when spawned. This problem only occurs when packaging my project. No errors or warnings.

Thanks in advance!

I had the same issue.

I spawned a character that was supposed to block WorldStatic collision. However after spawn it ignored WorldStatic objects and went through them.

I did some googling and experimenting.
One working solution I found was here: Spawn Actor - Not detecting collision correctly - World Creation - Epic Developer Community Forums
You can adjust the height before spawning, then collision will be unmodified.

What worked for me surprisingly was that I set Collision Handling Override to “Always Spawn, Ignore Collisions”, and collision stopped getting modified. I didn’t adjust any heights in the end.

You write that you also set collision handling to “Always Spawn”, so I’m not sure it will help in your case.

I think this is the solution Blueprint Quickshot: Spawning Physics Actors | 04 | v4.7 Tutorial Series | Unreal Engine - YouTube