Can't cast boolean between blueprints
So, probably this is something extremely simple, but i just can't figure out how to do it. I have a blueprint actor that activates when the player overlaps it, changing the value of the boolean to true.
The problem is when i try to connect it to work as a condition for the branch in the "ThirdPersonBlueprint" i have no idea how to make it work. Thank you in advance! :)
asked Aug 12 '17 at 06:54 PM in Blueprint Scripting
You never need to cast to a widget (usually). The create widget node will give you the reference via its return node. Store it in a variable and you can use that to access the everything within the widget.
EDIT: fixed some horrible typos
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