x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Error Unknow Cook Failure

Hi guys, I'm trying to pack my project for windows 64 but still got an unknow cook failure. I already:   - resolved all other errors that existed in the output log   - check and recompiled some of my major blueprints   - restarted my pc   - canceled saved, intermediate and config folders

The last time i had an unknow error while packing i had to migrate the assets to another project to avoid the issue. But, if I have to do that every time, it would be problematic. Expecially if the game become more and more complex. Someone have a special trick in the sleeve?

link text

Product Version: UE 4.16
Tags:
log.txt (13.2 kB)
more ▼

asked Aug 12 '17 at 08:27 PM in Packaging & Deployment

avatar image

Omnisir Games
46 1 6 6

avatar image Omnisir Games Aug 12 '17 at 10:41 PM

The previous output log file was related to some wrong project settings that i reset to default. Here my usual log split in 2 parts' cause exceeding the Mb limit

link text

avatar image Omnisir Games Aug 12 '17 at 10:41 PM

part2

link text

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

SOLUTION: In the log files there recurrent errors saying "Failed to load ".../ThirdPersonBP/Maps/ThirdPersonExampleMap.uasset". This .uasset was an old build of the original UE4 template that was used to start the project, that later was renamed and moved from that folder. Though it was deleted, a corrupted version has remained in place, invisible in the editor for the fact of being corrupted. I deleted it manually in the project folder and the issue is now solved. Check it out if you get into the same problem.

more ▼

answered Aug 13 '17 at 12:21 AM

avatar image

Omnisir Games
46 1 6 6

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question