I have a crash always occur when I start up the editor

I think I found the solution. I’ll show you, how to do it I did it and it work for me

I’m having a problem crash occur when ever I try to start up the editor, and this is the crash report :
{ LoginId:28f70ce64a5128f4603691ad2619c9b1
EpicAccountId:

Fatal error: [File:D:\Build++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 182] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0020 - ‘INTERNAL_ERROR’)

UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
UE4Editor_D3D11RHI!TerminateOnDeviceRemoved() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:192]
UE4Editor_D3D11RHI!VerifyD3D11Result() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:231]
UE4Editor_D3D11RHI!FD3D11Viewport::PresentChecked() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:289]
UE4Editor_D3D11RHI!FD3D11Viewport::Present() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:472]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIEndDrawingViewport() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:591]
UE4Editor_RHI!FRHICommandList::EndDrawingViewport() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:1399]
UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindow_RenderThread() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:876]
UE4Editor_SlateRHIRenderer!TGraphTask > >::ExecuteTask() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:784]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:650]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:559]
UE4Editor_RenderCore!RenderingThreadMain() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:325]
UE4Editor_RenderCore!FRenderingThread::Run() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:459]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76] }

Same issue here. Every time when mouse moves.

I have a workaround by using d3d10 feature-level or opengl4.
I’m using gtx1070 on windows 10 with latest driver. And bug has been there since a long time ago(from 4.11 maybe?).

i think that you need to check the driver for last update and if so , you have to switch it from intel HD Graphics to your nvedia Graphics , i have AMD Radeon and what i did is that i add the unreal engine to start using the AMD graphics card not the intel HD graphics and it just worked fine for me try it! good luck !