Can I (or how should I) save readily available assets that I want to reuse in many projects (e.g. material functions, master materials, other actor/blueprint templates)?

Nope, the only way i have found to do this is to place all of the assets within one folder in UE4 then copy that folder within windows and past it into each project. Can be a bit hit and miss at times but in general it works.

I’m not sure if this would help, but you could just have a master scene with everything setup and just duplicate it and rename it. This way you would have all the post processing stuff already setup. I guess what I’m suggesting is to use a scene as a prefab.

Fair enough. Thank you for the quick response!

Thank you for the additional ideas!

My apologies if the answer is obvious and I am being thick for not finding it (I feel like it should be). If I have created assets like material functions or master materials or my favorite initial Post Processing settings (as a Post Process Volume for this example) that I plan to reuse often, the asset migrate tool seems like it would be an inefficient way to access them each time (especially if they were created in different projects). Is there something like a ‘User Content’ folder that I can access in all projects similar to the ‘Engine Content’ folder?