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Setting Projectile Destination to Mouse Position

Hey there! So I've created a great blueprint for my topdown project using the projectiles and they all fire in the rotated direction I want them to go. However, I am having immense trouble figuring out how to have the projectiles land at the initial cursor click position.

This would be much like certain Diablo 3 style projectiles such as the demon hunter's cluster arrow that sets the projectile destination to a specific spot. Any thoughts on how I might achieve this? Even just small hints would be extremely useful, I can generally fill in the rest.

Thanks in advance!

Product Version: UE 4.16
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asked Aug 13 '17 at 09:20 AM in Blueprint Scripting

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Omnyth
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avatar image Omnyth Aug 13 '17 at 09:32 AM

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I made a beautiful diagram showing what I'm trying to do.

whatneed.png (98.0 kB)
avatar image Omnyth Aug 13 '17 at 08:47 PM

Anyone? Like I said, even a hint as to what I should do would work. I've looked around and can't really find any good examples on this topic :|

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You need to learn up on maths related to arcs/projectiles. Here is some non-ue4 info i found with a quick google search:

https://gamedev.stackexchange.com/questions/53552/how-can-i-find-a-projectiles-launch-angle

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answered Aug 14 '17 at 02:32 AM

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RimmyD
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