[Networking] Clients have valid AController*, but its InputComponent is NULL?
So I have multiple players connected, each with a valid AController* (doing this in C++), but when I call the following, in the controlled Pawn's tick:
Am I missing some initialization stage?
asked Jul 13 '14 at 04:41 AM in C++ Programming
AController doesn't have a controller looking at the documentation. try casting to an APlayerController
answered Feb 24 '15 at 04:14 PM
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