thanks for answer and givings differents solution
i will go for solution 2
i think i will work on making a DebugGameMode with DebugController and DebugPawn
no specific question, this question can be marked as answered by RimmyD
thanks for answer and givings differents solution
i will go for solution 2
i think i will work on making a DebugGameMode with DebugController and DebugPawn
no specific question, this question can be marked as answered by RimmyD
Hello,
i like simulate in editor viewport, we can posses or unposses our pawn so i can move in my world and click on actors and translate them to see if they react properly when entering in a trigger box for example
can we do the same in standalone game for debuging purpose? is there a console option that enable me to fly around my world and click on actor and move them like we do in editor?
There is not a way to display the editor move/rotate/scale widgets. The options are really:
If you have any specific questions about an option, ask away!