Can Console Commands bound to ActionMappings

Hi, you can use “Execute console command” node to do console commands in blueprints.

Hello everyone!

I currently creating a little game and I want bind some Console Commands like “Exit” to a Button for testing purposes for now.
Is that any possible?

Like:
+ActionMappings=(Command=“Exit”,Key=F1,bshift=False,bCtr… and so on?

Thanks!