Render Target not working on packaged game.
I have created a dynamic snowμd deformation material using a Render Target as a heightmap. It works great with my landscape, but only in editor or launching the game from the project folder.
If I package the game for windows it doesn't work at all, just like the render target is not beign painted or not being used at all (all black).
asked Aug 14 '17 at 11:35 AM in Rendering
Ok, nevermid... I was doing a trace by channel using visibility, and it was detecting my pawn only in the packaged version.
answered Aug 15 '17 at 07:44 AM
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