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Render Target not working on packaged game.

Hello,

I have created a dynamic snowμd deformation material using a Render Target as a heightmap. It works great with my landscape, but only in editor or launching the game from the project folder.

If I package the game for windows it doesn't work at all, just like the render target is not beign painted or not being used at all (all black).

Product Version: UE 4.16
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asked Aug 14 '17 at 11:35 AM in Rendering

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lipefe
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Ok, nevermid... I was doing a trace by channel using visibility, and it was detecting my pawn only in the packaged version.

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answered Aug 15 '17 at 07:44 AM

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lipefe
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