Render Target not working on packaged game.

Hello,

I have created a dynamic snow&mud deformation material using a Render Target as a heightmap. It works great with my landscape, but only in editor or launching the game from the project folder.

If I package the game for windows it doesn’t work at all, just like the render target is not beign painted or not being used at all (all black).

Ok, nevermid… I was doing a trace by channel using visibility, and it was detecting my pawn only in the packaged version.