Using Static AND Dynamic Lighting in the same game
we need to use dynamic lighting on the exterior world since there is a constantly moving sun, but I would prefer baking lighting in interior scenes like in caves or dungeons. So far I didn't find an option to use both lighting types in the same project...is there any or can we really only use dynamic OR static lighting?
asked Aug 14 '17 at 07:24 PM in Rendering
you can have static and dynamic lights in a scene. if you set a light to moveable it's fully dynamic. this can be applied to any light. https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/LightMobility/index.html
as for using a baked directional light for a cave and not having it illuminate other areas of a level, i'm sure there are ways to do that but i haven't had a need of it yet. if you have your area broken down into sub levels then you don't have to worry about it though as lighting (at least static) does not propagate between levels.
answered Aug 14 '17 at 11:16 PM
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