Building Static Lighting Dirties Levels

As the title states, when I build lighting for a release, it dirties my levels for saving and source control.

I use git, so I can’t commit built lighting, I ignore Content/Maps/*_BuiltData.uasset in git, the lighting compiles are too large to track for a whole game over time.

When I run a build, it dirties the levels, even though they haven’t changed.

Edit:

Video for report: link

Hello ,

I was unable to reproduce this issue on our end. I have a couple of questions to help narrow down the issue you are experiencing.

  1. Can you reproduce this issue with a new project?
  2. If so could you provide a detailed list of steps so that I can reproduce this issue on our end?
  3. Could you provide screenshots of the issue you are experiencing?

Thanks!

Sure, here.

Recorded myself doing this on a new 4.17 empty project.

Hello ,

With the video provided, I was able to reproduce the issue you are experiencing. I have created a report for this issue which you can view here:

You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.