4.16 Attach and Detach Static Mesh from Socket
I've watched a few tutorials and posts about how to get an item, in my case a lantern, attached to my player by using sockets. But what I don't understand is how to remove that static mesh from my character. Here is what I have
So, the question; How do I remove this lantern, this static mesh from the character? Any help would be amazing!
asked Aug 15 '17 at 09:13 PM in Blueprint Scripting
It looks like you just need to plug the lantern as your target in the DetachFromActor instead of the lantern's owner.
answered Aug 16 '17 at 02:55 AM
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