[4.17] Volumetric Fog Artifacting Bug?
Im not sure whether its my GPU failing or if its the Engine. I just Upgraded my project to 4.17 and was playing around with the Volumetric Fog and i encountered this problem:
if I dIsable Volumetric fog the artifacting goes away.
Here's a preliminary answer. tl;dr reduce the v.fog view distance. I only tested this for a few minutes so who knows if the issue will return. I had the volumetric fog view distance parameter set to 400,000 units and could trigger the issue semi-consistently. I reduced it to 200,000 and the issue has yet to resurface. (And to be safe, I now have it set to 100,000. My game is a hovercar driving game where the vehicle travels 10,000 UU/sec, so distance-related parameters often need to be set large.)
answered Jan 05 '19 at 02:41 PM
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