Adding an "Event Begin Play" node into GameState breaks all input
If I add a "Event Begin Play" node to my existing GameState, all input stops working.
(Project: Multiplayer FPS in Blueprints) Normally all controls for multiple players work fine. I can Alt-tab between windows and can use the mouse and keyboard to control the menus and directional input etc. As soon as I add the single Begin Play node into the GameState, none of these things work! No mouse or keyboard!
NOTE: In looking for answers I noted that I should check the parent of the GameState and compare to the parent of the GameMode. They both derive from a homemade "BP_GameState/Mode_Base", and they derive from Game State and Game Mode respectively.
Is there something I'm doing wrong here?
asked Aug 15 '17 at 11:55 PM in Blueprint Scripting
llll Sabre llll
Since your game state is derived from "BP_GameState" (as you are saying): You should add a call to parent Begin Play. Just right click on the Begin Play node and add call to parent, connect the node.
answered Aug 16 '17 at 03:46 PM
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