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Fighting Game - Help for setup - Multi questions

Right so I'm making a Fighter game containing Anime characters of my Fav animes. So far I have finished models of Midoriya Izuku and Gon Freeces. Using Mixamo to animate them for now Will do my own later, just need to have mechanics working before I do my own.

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I've spent hours looking for some simple tutorials on creating a fighter game. To zero success. At moment I'm looking for help on these blueprints some simple, some not :

  1. Character snaps between left and right, or always faces PlayerCharacter 2

  2. Implementing Mutliplayer - Local ^ Probably involves above.

  3. Combo system - So button combo's Light punch Light kick Heavy kick etc.

  4. Character Select screen.

For now I think that will do, but many other things will pop up. Any help will be appreciated, I'm a novice at unreal as I spent most of my time modelling and have learn't little about blueprints. So examples by picture are best suited if you wish to help, it is appreciated.

Please be patient with me as I'm still learning. Thanks Again :P

Product Version: UE 4.16
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asked Aug 16 '17 at 12:03 AM in Blueprint Scripting

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avatar image ViceVersa Dec 31 '17 at 06:41 AM
  1. Use "find look at rotation" and plug that into a set actor rotation.

  2. Cant help you there

  3. https://m.youtube.com/watch?v=wh-VvhYTm08

  4. Use umg widgets with a horizontal box with serveral buttons inside it. You can make the buttons have a material on them with the characters picture.

  5. Id highly recommend you post one question at a time on here.

avatar image aNorthStar Dec 31 '17 at 03:34 PM


also here's an excellent video series on building a basic fighting game... by Wes Bunn from Epic...

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