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Custom uscenecomponent?

i create custom scenecomponent:

 UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
 class CAVEHYPERCUBUS_API UTestComponent : public USceneComponent
 {
     GENERATED_BODY()
 
 public:    
     // Sets default values for this component's properties
     UTestComponent();
 
 protected:
     // Called when the game starts
     virtual void BeginPlay() override;
 
 public:    
     // Called every frame
     virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
 
 public:
     UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Cave)
         class UTextureRenderTarget2D* LeftRenderTarget;

 UTestComponent::UTestComponent()
 {
     // Set this component to be initialized when the game starts, and to be ticked every frame.  You can turn these features
     // off to improve performance if you don't need them.
     PrimaryComponentTick.bCanEverTick = false;
 
     USceneCaptureComponent2D* LeftSC = CreateDefaultSubobject<USceneCaptureComponent2D>(TEXT("LeftSceneCapture"));
     LeftSC->SetupAttachment(this);
     LeftSC->TextureTarget = LeftRenderTarget;
 }


but it seems dont have any effect.

Product Version: UE 4.16
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asked Aug 16 '17 at 07:39 AM in C++ Programming

avatar image

Lanslot Chung
5 3 4

avatar image MJBrune Aug 21 '17 at 03:18 AM

Delete your intermediate folder, regenerate project files and rebuild & launch the project.

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