After enabling Android support mouse events won't fire

I’m trying to do a pawn that can handle mouse and touch events, so I’m using events like LeftMouseButton in my blueprint.

Everything was working fine until I’ve enabled Android support.

Does having the DefaultTouchInterface virtual joysticks is supposed to disable the mouse events ? If so how can I handle both touch and mouse events ?

Found out that “Use mouse for touch” was checked in project settings → engine → input.
Unchecking it solved the problem.