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Incorrectly UVs on procedural mesh.

Product Version: UE 4.12
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obj.png (154.4 kB)
001.png (188.9 kB)
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asked Aug 16 '17 at 11:32 AM in Rendering

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MrDrNose769
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go to shading/uvs in blender and recalculate normals, in the image are flipped in the wrong direction

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answered Aug 16 '17 at 12:03 PM

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Gamberana
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avatar image MrDrNose769 Aug 16 '17 at 01:47 PM

No, not in that problem. I'm get vt's from .obj: https://answers.unrealengine.com/storage/temp/193689-0002.png

And distribute them on x and y: https://answers.unrealengine.com/storage/temp/193690-0001.png

Like in this video: https://www.youtube.com/watch?v=KdhzYJ7wdq8

But i make plane, happens N word, make cube or smth. else - it black.

But i think i need from "f 2/1/1" second number, because first for vertex, second i think for UVs, and last is just index.

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