Incorrectly UVs on procedural mesh.
I'm make loading model from .obj file, and vertices and triangles are works, but UVs incorrectly, or not works.
Something missing, or not? https://answers.unrealengine.com/storage/temp/193685-03.png
asked Aug 16 '17 at 11:32 AM in Rendering
go to shading/uvs in blender and recalculate normals, in the image are flipped in the wrong direction
answered Aug 16 '17 at 12:03 PM
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