Engine crashes constantly on mac os sierra

The crashes happen more or less constantly. I have a fully updated mac book pro. xCode is updated as well.

The crashes are sometimes happening on blueprint saves. Other times it happens when i ALT+Tab back into the program - this also happens regardless of whether a blueprint is open.

If you need additional information please let me know and i will be happy to provide whatever you need. I hope you can help.

LOG FILE

Log file open, 08/16/17 14:38:20
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(-1899888877) SRandInit(-1899888845).
LogTaskGraph: Started task graph with 4 named threads and 5 total threads with 1 sets of task threads.
LogInit: Build: ++UE4+Release-4.17-CL-3573198
LogInit: Engine Version: 4.17.0-3573198+++UE4+Release-4.17
LogInit: Compatible Engine Version: 4.17.0-3573198+++UE4+Release-4.17
LogInit: Net CL: 3573198
LogInit: Compiled (64-bit): Aug  4 2017 17:02:27
LogInit: Compiled with Clang: 8.1.0 (clang-802.0.42)
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++UE4+Release-4.17
LogInit: Command line:  "/Users//Library/Application Support/Epic/UnrealEngine/4.17/Saved/Crashes/CrashReport-UE4-Survival_Game-pid-2102-6318b22d549de7dc7cbdd8384eb043e/"
LogInit: Base directory: /Users/Shared/Epic Games/UE_4.17/Engine/Binaries/Mac/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.08.16-10.38.20:106][  0]LogInit: macOS 10.12.6 (16G29)
[2017.08.16-10.38.20:106][  0]LogInit: Model: MacBookPro12,1
[2017.08.16-10.38.20:106][  0]LogInit: CPU: Intel(R) Core(TM) i5-5257U CPU @ 2.70GHz
[2017.08.16-10.38.20:106][  0]LogInit: CPU Page size=4096, Cores=2, HT=4
[2017.08.16-10.38.20:106][  0]LogInit: Computer: henriks-MBP-2
[2017.08.16-10.38.20:106][  0]LogInit: User: 
[2017.08.16-10.38.20:106][  0]LogInit: High frequency timer resolution =1000.000000 MHz
[2017.08.16-10.38.20:106][  0]LogInit: Power Source: AC Power
[2017.08.16-10.38.20:106][  0]LogInit: Memory total: Physical=8.0GB (8GB approx) Pagefile=1.0GB Virtual=9.0GB
[2017.08.16-10.38.20:157][  0]LogAssetRegistry: FAssetRegistry took 0.0235 seconds to start up
[2017.08.16-10.38.20:157][  0]LogUObjectArray: 159 objects as part of root set at end of initial load.
[2017.08.16-10.38.20:157][  0]LogUObjectAllocator: 28800 out of 0 bytes used by permanent object pool.
[2017.08.16-10.38.20:157][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.08.16-10.38.20:158][  0]LogInit: Using OS detected language (en-US).
[2017.08.16-10.38.20:158][  0]LogInit: Using OS detected locale (en-US).
[2017.08.16-10.38.20:162][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2017.08.16-10.38.20:205][  0]LogPackageLocalizationCache: Processed 2 localized package path(s) for 2 prioritized culture(s) in 0.000053 seconds
[2017.08.16-10.38.20:213][  0]CrashReportClientLog: CrashReportClientVersion=1.0
[2017.08.16-10.38.20:213][  0]CrashReportClientLog: CrashReportReceiver disabled
[2017.08.16-10.38.20:213][  0]CrashReportClientLog: DataRouterUrl: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data
[2017.08.16-10.38.20:213][  0]LogCrashDebugHelper: DepotName: //UE4/Release-4.17
[2017.08.16-10.38.20:213][  0]LogCrashDebugHelper: BuiltFromCL: 3573198
[2017.08.16-10.38.20:213][  0]LogCrashDebugHelper: EngineVersion: 4.17.0-3573198+++UE4+Release-4.17
[2017.08.16-10.38.20:213][  0]LogCrashDebugHelper: BuildVersion: ++UE4+Release-4.17-CL-3573198
[2017.08.16-10.38.20:213][  0]LogCrashDebugHelper: Warning: CrashDebugHelperConfig invalid
[2017.08.16-10.38.20:213][  0]LogCrashDebugHelper: Warning: PDB Cache disabled
[2017.08.16-10.38.20:244][  0]LogSlate: Using Freetype 2.4.12
[2017.08.16-10.38.20:245][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.08.16-10.38.20:384][  0]CrashReportClientLog: Initial state = Unknown UploadState value
[2017.08.16-10.38.20:384][  0]CrashReportClientLog: Initial state = Unknown UploadState value
[2017.08.16-10.38.20:438][  0]LogSlate: Took 0.000416 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2017.08.16-10.38.20:439][  0]LogSlate: Took 0.000471 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2017.08.16-10.38.20:443][  0]LogSlate: Took 0.000511 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Testing/Fonts/Roboto-Italic.ttf' (157K)
[2017.08.16-10.38.31:601][  0]CrashReportClientLog: Got 7 pending files to upload from 'CrashReport-UE4-Survival_Game-pid-2102-6318b22d549de7dc7cbdd8384eb043e'
[2017.08.16-10.38.31:601][  0]CrashReportClientLog: State change from Ready to SendingFiles
[2017.08.16-10.38.31:601][  0]CrashReportClientLog: CompressAndSendData have 7 pending files
[2017.08.16-10.38.31:601][  0]CrashReportClientLog: CompressAndSendData compressing 108 bytes ('/Users//Library/Application Support/Epic/UnrealEngine/4.17/Saved/Crashes/CrashReport-UE4-Survival_Game-pid-2102-6318b22d549de7dc7cbdd8384eb043e/CrashReportClient.ini')
[2017.08.16-10.38.31:601][  0]CrashReportClientLog: CompressAndSendData compressing 90714 bytes ('/Users//Library/Application Support/Epic/UnrealEngine/4.17/Saved/Crashes/CrashReport-UE4-Survival_Game-pid-2102-6318b22d549de7dc7cbdd8384eb043e/Diagnostics.txt')
[2017.08.16-10.38.31:601][  0]CrashReportClientLog: CompressAndSendData compressing 452 bytes ('/Users//Library/Application Support/Epic/UnrealEngine/4.17/Saved/Crashes/CrashReport-UE4-Survival_Game-pid-2102-6318b22d549de7dc7cbdd8384eb043e/info.txt')
[2017.08.16-10.38.31:602][  0]CrashReportClientLog: CompressAndSendData compressing 169414 bytes ('/Users//Library/Application Support/Epic/UnrealEngine/4.17/Saved/Crashes/CrashReport-UE4-Survival_Game-pid-2102-6318b22d549de7dc7cbdd8384eb043e/minidump.dmp')
[2017.08.16-10.38.31:602][  0]CrashReportClientLog: Warning: Skipping the report.wer
[2017.08.16-10.38.31:602][  0]CrashReportClientLog: CompressAndSendData compressing 29139 bytes ('/Users//Library/Application Support/Epic/UnrealEngine/4.17/Saved/Crashes/CrashReport-UE4-Survival_Game-pid-2102-6318b22d549de7dc7cbdd8384eb043e/Survival_Game.log')
[2017.08.16-10.38.31:602][  0]CrashReportClientLog: CompressAndSendData compressing 2011 bytes ('/Users//Library/Application Support/Epic/UnrealEngine/4.17/Saved/Crashes/CrashReport-UE4-Survival_Game-pid-2102-6318b22d549de7dc7cbdd8384eb043e/wermeta.xml')
[2017.08.16-10.38.31:618][  0]CrashReportClientLog: Sending HTTP request: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?AppID=CrashReporter&AppVersion=4.17.0-3573198%2B%2B%2BUE4%2BRelease-4.17&AppEnvironment=Release&UploadType=crashreports&UserID=b75af1f3d242eb1d854c7abe3b0acecd%7C10911461add34be194a2b93bf563450e%7C90C6528D-7E4B-5618-91BB-BEDFE15E6AD3
[2017.08.16-10.38.34:435][  0]CrashReportClientLog: OnProcessRequestComplete(), State=SendingFiles bSucceeded=1
[2017.08.16-10.38.34:435][  0]CrashReportClientLog: State change from SendingFiles to SendingFiles
[2017.08.16-10.38.34:435][  0]CrashReportClientLog: All uploads done
[2017.08.16-10.38.34:435][  0]CrashReportClientLog: State change from SendingFiles to Finished
[2017.08.16-10.38.34:657][  0]LogMac: FPlatformMisc::RequestExit(0)
[2017.08.16-10.38.34:691][  0]LogSlate: Request Window 'Unreal Engine 4 Crash Reporter' being destroyed
[2017.08.16-10.38.34:698][  0]LogExit: Preparing to exit.
[2017.08.16-10.38.34:701][  0]LogExit: Object subsystem successfully closed.
[2017.08.16-10.38.34:701][  0]LogModuleManager: Shutting down and abandoning module ImageWrapper (12)
[2017.08.16-10.38.34:701][  0]LogModuleManager: Shutting down and abandoning module InputCore (10)
[2017.08.16-10.38.34:701][  0]LogModuleManager: Shutting down and abandoning module AnalyticsET (8)
[2017.08.16-10.38.34:701][  0]LogModuleManager: Shutting down and abandoning module HTTP (7)
[2017.08.16-10.38.34:701][  0]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests:
[2017.08.16-10.38.34:701][  0]LogHttp: Display: 	verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B9D3010ED-2945-237D-3AE0-AE82FBF9F941%7D&AppID=CrashReporter.Release&AppVersion=%2B%2BUE4%2BRelease-4.17-CL-3573198&UserID=b75af1f3d242eb1d854c7abe3b0acecd%7C10911461add34be194a2b93bf563450e%7C90C6528D-7E4B-5618-91BB-BEDFE15E6AD3&AppEnvironment=datacollector-binary&UploadType=eteventstream] status=Processing
[2017.08.16-10.38.34:701][  0]LogHttp: Display: Sleeping 0.5s to wait for 1 outstanding Http requests.
[2017.08.16-10.38.35:243][  0]LogModuleManager: Shutting down and abandoning module CrashDebugHelper (4)
[2017.08.16-10.38.35:243][  0]LogModuleManager: Shutting down and abandoning module CoreUObject (2)
[2017.08.16-10.38.35:243][  0]LogExit: Exiting.
[2017.08.16-10.38.35:246][  0]Log file closed, 08/16/17 14:38:35

Hi,

Unfortunately I don’t see anything in the log that would indicate what is causing the crash. Do you see this happening in a new test project as well, or only in your own project?

I was actually using a third person test project. But i will try with a different one to see if it happens in the others as well.

Hi,

Sorry for not getting back to you sooner. Do you still see this happen with Mac OS High Sierra?

Hi,

We have not heard back from you for a while. Do you still need help with this issue? I will be marking this post as resolved for internal tracking purposes, but please feel free to add a comment and re-open the post if you need any additional assistance.