The crashes happen more or less constantly. I have a fully updated mac book pro. xCode is updated as well.
The crashes are sometimes happening on blueprint saves. Other times it happens when i ALT+Tab back into the program - this also happens regardless of whether a blueprint is open.
If you need additional information please let me know and i will be happy to provide whatever you need. I hope you can help.
LOG FILE
Log file open, 08/16/17 14:38:20
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(-1899888877) SRandInit(-1899888845).
LogTaskGraph: Started task graph with 4 named threads and 5 total threads with 1 sets of task threads.
LogInit: Build: ++UE4+Release-4.17-CL-3573198
LogInit: Engine Version: 4.17.0-3573198+++UE4+Release-4.17
LogInit: Compatible Engine Version: 4.17.0-3573198+++UE4+Release-4.17
LogInit: Net CL: 3573198
LogInit: Compiled (64-bit): Aug 4 2017 17:02:27
LogInit: Compiled with Clang: 8.1.0 (clang-802.0.42)
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++UE4+Release-4.17
LogInit: Command line: "/Users//Library/Application Support/Epic/UnrealEngine/4.17/Saved/Crashes/CrashReport-UE4-Survival_Game-pid-2102-6318b22d549de7dc7cbdd8384eb043e/"
LogInit: Base directory: /Users/Shared/Epic Games/UE_4.17/Engine/Binaries/Mac/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.08.16-10.38.20:106][ 0]LogInit: macOS 10.12.6 (16G29)
[2017.08.16-10.38.20:106][ 0]LogInit: Model: MacBookPro12,1
[2017.08.16-10.38.20:106][ 0]LogInit: CPU: Intel(R) Core(TM) i5-5257U CPU @ 2.70GHz
[2017.08.16-10.38.20:106][ 0]LogInit: CPU Page size=4096, Cores=2, HT=4
[2017.08.16-10.38.20:106][ 0]LogInit: Computer: henriks-MBP-2
[2017.08.16-10.38.20:106][ 0]LogInit: User:
[2017.08.16-10.38.20:106][ 0]LogInit: High frequency timer resolution =1000.000000 MHz
[2017.08.16-10.38.20:106][ 0]LogInit: Power Source: AC Power
[2017.08.16-10.38.20:106][ 0]LogInit: Memory total: Physical=8.0GB (8GB approx) Pagefile=1.0GB Virtual=9.0GB
[2017.08.16-10.38.20:157][ 0]LogAssetRegistry: FAssetRegistry took 0.0235 seconds to start up
[2017.08.16-10.38.20:157][ 0]LogUObjectArray: 159 objects as part of root set at end of initial load.
[2017.08.16-10.38.20:157][ 0]LogUObjectAllocator: 28800 out of 0 bytes used by permanent object pool.
[2017.08.16-10.38.20:157][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.08.16-10.38.20:158][ 0]LogInit: Using OS detected language (en-US).
[2017.08.16-10.38.20:158][ 0]LogInit: Using OS detected locale (en-US).
[2017.08.16-10.38.20:162][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2017.08.16-10.38.20:205][ 0]LogPackageLocalizationCache: Processed 2 localized package path(s) for 2 prioritized culture(s) in 0.000053 seconds
[2017.08.16-10.38.20:213][ 0]CrashReportClientLog: CrashReportClientVersion=1.0
[2017.08.16-10.38.20:213][ 0]CrashReportClientLog: CrashReportReceiver disabled
[2017.08.16-10.38.20:213][ 0]CrashReportClientLog: DataRouterUrl: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data
[2017.08.16-10.38.20:213][ 0]LogCrashDebugHelper: DepotName: //UE4/Release-4.17
[2017.08.16-10.38.20:213][ 0]LogCrashDebugHelper: BuiltFromCL: 3573198
[2017.08.16-10.38.20:213][ 0]LogCrashDebugHelper: EngineVersion: 4.17.0-3573198+++UE4+Release-4.17
[2017.08.16-10.38.20:213][ 0]LogCrashDebugHelper: BuildVersion: ++UE4+Release-4.17-CL-3573198
[2017.08.16-10.38.20:213][ 0]LogCrashDebugHelper: Warning: CrashDebugHelperConfig invalid
[2017.08.16-10.38.20:213][ 0]LogCrashDebugHelper: Warning: PDB Cache disabled
[2017.08.16-10.38.20:244][ 0]LogSlate: Using Freetype 2.4.12
[2017.08.16-10.38.20:245][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.08.16-10.38.20:384][ 0]CrashReportClientLog: Initial state = Unknown UploadState value
[2017.08.16-10.38.20:384][ 0]CrashReportClientLog: Initial state = Unknown UploadState value
[2017.08.16-10.38.20:438][ 0]LogSlate: Took 0.000416 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2017.08.16-10.38.20:439][ 0]LogSlate: Took 0.000471 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2017.08.16-10.38.20:443][ 0]LogSlate: Took 0.000511 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Testing/Fonts/Roboto-Italic.ttf' (157K)
[2017.08.16-10.38.31:601][ 0]CrashReportClientLog: Got 7 pending files to upload from 'CrashReport-UE4-Survival_Game-pid-2102-6318b22d549de7dc7cbdd8384eb043e'
[2017.08.16-10.38.31:601][ 0]CrashReportClientLog: State change from Ready to SendingFiles
[2017.08.16-10.38.31:601][ 0]CrashReportClientLog: CompressAndSendData have 7 pending files
[2017.08.16-10.38.31:601][ 0]CrashReportClientLog: CompressAndSendData compressing 108 bytes ('/Users//Library/Application Support/Epic/UnrealEngine/4.17/Saved/Crashes/CrashReport-UE4-Survival_Game-pid-2102-6318b22d549de7dc7cbdd8384eb043e/CrashReportClient.ini')
[2017.08.16-10.38.31:601][ 0]CrashReportClientLog: CompressAndSendData compressing 90714 bytes ('/Users//Library/Application Support/Epic/UnrealEngine/4.17/Saved/Crashes/CrashReport-UE4-Survival_Game-pid-2102-6318b22d549de7dc7cbdd8384eb043e/Diagnostics.txt')
[2017.08.16-10.38.31:601][ 0]CrashReportClientLog: CompressAndSendData compressing 452 bytes ('/Users//Library/Application Support/Epic/UnrealEngine/4.17/Saved/Crashes/CrashReport-UE4-Survival_Game-pid-2102-6318b22d549de7dc7cbdd8384eb043e/info.txt')
[2017.08.16-10.38.31:602][ 0]CrashReportClientLog: CompressAndSendData compressing 169414 bytes ('/Users//Library/Application Support/Epic/UnrealEngine/4.17/Saved/Crashes/CrashReport-UE4-Survival_Game-pid-2102-6318b22d549de7dc7cbdd8384eb043e/minidump.dmp')
[2017.08.16-10.38.31:602][ 0]CrashReportClientLog: Warning: Skipping the report.wer
[2017.08.16-10.38.31:602][ 0]CrashReportClientLog: CompressAndSendData compressing 29139 bytes ('/Users//Library/Application Support/Epic/UnrealEngine/4.17/Saved/Crashes/CrashReport-UE4-Survival_Game-pid-2102-6318b22d549de7dc7cbdd8384eb043e/Survival_Game.log')
[2017.08.16-10.38.31:602][ 0]CrashReportClientLog: CompressAndSendData compressing 2011 bytes ('/Users//Library/Application Support/Epic/UnrealEngine/4.17/Saved/Crashes/CrashReport-UE4-Survival_Game-pid-2102-6318b22d549de7dc7cbdd8384eb043e/wermeta.xml')
[2017.08.16-10.38.31:618][ 0]CrashReportClientLog: Sending HTTP request: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?AppID=CrashReporter&AppVersion=4.17.0-3573198%2B%2B%2BUE4%2BRelease-4.17&AppEnvironment=Release&UploadType=crashreports&UserID=b75af1f3d242eb1d854c7abe3b0acecd%7C10911461add34be194a2b93bf563450e%7C90C6528D-7E4B-5618-91BB-BEDFE15E6AD3
[2017.08.16-10.38.34:435][ 0]CrashReportClientLog: OnProcessRequestComplete(), State=SendingFiles bSucceeded=1
[2017.08.16-10.38.34:435][ 0]CrashReportClientLog: State change from SendingFiles to SendingFiles
[2017.08.16-10.38.34:435][ 0]CrashReportClientLog: All uploads done
[2017.08.16-10.38.34:435][ 0]CrashReportClientLog: State change from SendingFiles to Finished
[2017.08.16-10.38.34:657][ 0]LogMac: FPlatformMisc::RequestExit(0)
[2017.08.16-10.38.34:691][ 0]LogSlate: Request Window 'Unreal Engine 4 Crash Reporter' being destroyed
[2017.08.16-10.38.34:698][ 0]LogExit: Preparing to exit.
[2017.08.16-10.38.34:701][ 0]LogExit: Object subsystem successfully closed.
[2017.08.16-10.38.34:701][ 0]LogModuleManager: Shutting down and abandoning module ImageWrapper (12)
[2017.08.16-10.38.34:701][ 0]LogModuleManager: Shutting down and abandoning module InputCore (10)
[2017.08.16-10.38.34:701][ 0]LogModuleManager: Shutting down and abandoning module AnalyticsET (8)
[2017.08.16-10.38.34:701][ 0]LogModuleManager: Shutting down and abandoning module HTTP (7)
[2017.08.16-10.38.34:701][ 0]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests:
[2017.08.16-10.38.34:701][ 0]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B9D3010ED-2945-237D-3AE0-AE82FBF9F941%7D&AppID=CrashReporter.Release&AppVersion=%2B%2BUE4%2BRelease-4.17-CL-3573198&UserID=b75af1f3d242eb1d854c7abe3b0acecd%7C10911461add34be194a2b93bf563450e%7C90C6528D-7E4B-5618-91BB-BEDFE15E6AD3&AppEnvironment=datacollector-binary&UploadType=eteventstream] status=Processing
[2017.08.16-10.38.34:701][ 0]LogHttp: Display: Sleeping 0.5s to wait for 1 outstanding Http requests.
[2017.08.16-10.38.35:243][ 0]LogModuleManager: Shutting down and abandoning module CrashDebugHelper (4)
[2017.08.16-10.38.35:243][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (2)
[2017.08.16-10.38.35:243][ 0]LogExit: Exiting.
[2017.08.16-10.38.35:246][ 0]Log file closed, 08/16/17 14:38:35