Just installed unreal engine and it keeps crashing

Unreal engine keeps crashing after few seconds of it’s startup, help please
laptop specs: Intel core i3 4005u
amd radeon r5 m230
8gb ram
windows 10 x64

log file says:

 Log file open, 08/16/17 12:55:08
LogWindows: LoadLibraryWithSearchPaths failed for file aqProf.dll. GetLastError=0
LogWindows: LoadLibraryWithSearchPaths failed for file VSPerf140.dll. GetLastError=0
LogWindows: LoadLibraryWithSearchPaths failed for file VtuneApi.dll. GetLastError=0
LogWindows: LoadLibraryWithSearchPaths failed for file VtuneApi32e.dll. GetLastError=0
LogInit: Display: Running engine for game: MyProject
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(1268844056) SRandInit(1268844057).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.180262
LogD3D11RHI: Aftermath initialized
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.47.1
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2g
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.17-CL-3573198
LogInit: Engine Version: 4.17.0-3573198+++UE4+Release-4.17
LogInit: Compatible Engine Version: 4.17.0-3573198+++UE4+Release-4.17
LogInit: Net CL: 3573198
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 28
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 19
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 7
LogInit: Compiled (64-bit): Aug  4 2017 16:30:33
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.17
LogInit: Command line: -EpicPortal
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.17/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.08.16-11.55.10:612][  0]LogInit: Selected Device Profile: [Windows]
[2017.08.16-11.55.10:612][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2017.08.16-11.55.10:649][  0]LogInit: Computer: -PC
[2017.08.16-11.55.10:649][  0]LogInit: User: 
[2017.08.16-11.55.10:649][  0]LogInit: CPU Page size=4096, Cores=2
[2017.08.16-11.55.10:649][  0]LogInit: High frequency timer resolution =1.656322 MHz
[2017.08.16-11.55.10:650][  0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
[2017.08.16-11.55.10:650][  0]LogMemory: Platform Memory Stats for Windows
[2017.08.16-11.55.10:650][  0]LogMemory: Process Physical Memory: 277.35 MB used, 277.35 MB peak
[2017.08.16-11.55.10:650][  0]LogMemory: Process Virtual Memory: 275.56 MB used, 275.56 MB peak
[2017.08.16-11.55.10:650][  0]LogMemory: Physical Memory: 4313.31 MB used,  3798.83 MB free, 8112.14 MB total
[2017.08.16-11.55.10:650][  0]LogMemory: Virtual Memory: 666.23 MB used,  3798.83 MB free, 134217728.00 MB total
[2017.08.16-11.55.11:163][  0]LogInit: Using OS detected language (en-US).
[2017.08.16-11.55.11:163][  0]LogInit: Using OS detected locale (en-US).
[2017.08.16-11.55.11:171][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2017.08.16-11.55.12:985][  0]LogD3D11RHI: D3D11 adapters:
[2017.08.16-11.55.12:996][  0]LogD3D11RHI:    0. 'Intel(R) HD Graphics Family' (Feature Level 11_0)
[2017.08.16-11.55.12:996][  0]LogD3D11RHI:       112/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x8086
[2017.08.16-11.55.13:039][  0]LogD3D11RHI:    1. 'AMD Radeon R5 M230 Series' (Feature Level 11_0)
[2017.08.16-11.55.13:039][  0]LogD3D11RHI:       1015/0/4056 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1002
[2017.08.16-11.55.13:045][  0]LogD3D11RHI:    2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2017.08.16-11.55.13:045][  0]LogD3D11RHI:       0/0/4056 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2017.08.16-11.55.13:045][  0]LogD3D11RHI: Chosen D3D11 Adapter: 1
[2017.08.16-11.55.13:056][  0]LogD3D11RHI: Creating new Direct3DDevice
[2017.08.16-11.55.13:056][  0]LogD3D11RHI:     GPU DeviceId: 0x6665 (for the marketing name, search the web for "GPU Device Id")
[2017.08.16-11.55.13:056][  0]LogWindows: EnumDisplayDevices:
[2017.08.16-11.55.13:057][  0]LogWindows:    0. 'Intel(R) HD Graphics Family' (P:1 D:1)
[2017.08.16-11.55.13:058][  0]LogWindows:    1. 'Intel(R) HD Graphics Family' (P:0 D:1)
[2017.08.16-11.55.13:058][  0]LogWindows:    2. 'Intel(R) HD Graphics Family' (P:0 D:0)
[2017.08.16-11.55.13:058][  0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0 
[2017.08.16-11.55.13:058][  0]LogD3D11RHI:     Adapter Name: AMD Radeon R5 M230 Series
[2017.08.16-11.55.13:058][  0]LogD3D11RHI:   Driver Version: Unknown (internal:Unknown, unified:Unknown)
[2017.08.16-11.55.13:058][  0]LogD3D11RHI:      Driver Date: Unknown
[2017.08.16-11.55.13:058][  0]LogRHI: Texture pool is 710 MB (70% of 1015 MB)
[2017.08.16-11.55.13:093][  0]LogD3D11RHI: Async texture creation enabled
[2017.08.16-11.55.13:108][  0]LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1)
[2017.08.16-11.55.13:110][  0]LogShaderCompilers: Guid format shader working directory is -19 characters bigger than the processId version (../../../../../../Users//Documents/Unreal Projects/MyProject/Intermediate/Shaders/WorkingDirectory/7380/).
[2017.08.16-11.55.13:110][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users//AppData/Local/Temp/UnrealShaderWorkingDir/8B6FB67B4DB6AF4961A0B09C8B5F59DA/'.
[2017.08.16-11.55.13:111][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2017.08.16-11.55.16:263][  0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
[2017.08.16-11.55.16:400][  0]LogTemp: Display: Loaded TP MacClientTargetPlatform
[2017.08.16-11.55.16:543][  0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
[2017.08.16-11.55.16:685][  0]LogTemp: Display: Loaded TP MacServerTargetPlatform
[2017.08.16-11.55.16:807][  0]LogTemp: Display: Loaded TP MacTargetPlatform
[2017.08.16-11.55.16:943][  0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
[2017.08.16-11.55.17:059][  0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
[2017.08.16-11.55.17:183][  0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
[2017.08.16-11.55.17:282][  0]LogTemp: Display: Loaded TP WindowsTargetPlatform
[2017.08.16-11.55.17:395][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2017.08.16-11.55.17:506][  0]LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
[2017.08.16-11.55.17:618][  0]LogTemp: Display: Loaded TP Android_ATCTargetPlatform
[2017.08.16-11.55.17:746][  0]LogTemp: Display: Loaded TP Android_DXTTargetPlatform
[2017.08.16-11.55.17:856][  0]LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
[2017.08.16-11.55.17:972][  0]LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
[2017.08.16-11.55.18:188][  0]LogTemp: Display: Loaded TP Android_MultiTargetPlatform
[2017.08.16-11.55.18:188][  0]LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
[2017.08.16-11.55.18:276][  0]LogTemp: Display: Loaded TP HTML5TargetPlatform
[2017.08.16-11.55.18:495][  0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2017.08.16-11.55.18:574][  0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2017.08.16-11.55.18:711][  0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
[2017.08.16-11.55.18:843][  0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
[2017.08.16-11.55.18:975][  0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
[2017.08.16-11.55.19:106][  0]LogTemp: Display: Loaded TP LinuxTargetPlatform
[2017.08.16-11.55.19:106][  0]LogTargetPlatformManager: Display: Building Assets For Windows
[2017.08.16-11.55.20:389][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2017.08.16-11.55.20:604][  0]LogDerivedDataCache: Loaded boot cache 0.22s 93MB C:/Users//AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
[2017.08.16-11.55.20:604][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users//AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc
[2017.08.16-11.55.20:605][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users//Documents/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.08.16-11.55.20:605][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2017.08.16-11.55.20:605][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users//Documents/Unreal Projects/MyProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2017.08.16-11.55.20:605][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2017.08.16-11.55.20:646][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2017.08.16-11.55.20:659][  0]LogDerivedDataCache: Using Local data cache path C:/Users//AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2017.08.16-11.55.20:685][  0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2017.08.16-11.55.20:685][  0]LogSlate: Using Freetype 2.6.0
[2017.08.16-11.55.20:687][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.08.16-11.55.20:687][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.08.16-11.55.21:379][  0]LogAssetRegistry: FAssetRegistry took 0.0352 seconds to start up
[2017.08.16-11.55.21:771][  0]LogInit: Selected Device Profile: [Windows]
[2017.08.16-11.55.22:770][  0]LogSimplygon: Simplygon DLL not present - disabling.
[2017.08.16-11.55.22:877][  0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
[2017.08.16-11.55.22:877][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2017.08.16-11.55.22:877][  0]LogMeshReduction: No automatic skeletal mesh reduction module available
[2017.08.16-11.55.22:877][  0]LogMeshReduction: No automatic mesh merging module available
[2017.08.16-11.55.22:877][  0]LogMeshMerging: No automatic mesh merging module available
[2017.08.16-11.55.22:926][  0]LogContentStreaming: Texture pool size is 0.00 MB
[2017.08.16-11.55.23:969][  0]LogNetVersion: MyProject , NetCL: 3573198, EngineNetVer: 2, GameNetVer: 0 (Checksum: 3113362612)
[2017.08.16-11.55.24:528][  0]LogPackageLocalizationCache: Processed 5 localized package path(s) for 2 prioritized culture(s) in 0.118884 seconds
[2017.08.16-11.55.24:543][  0]LogUObjectArray: 35825 objects as part of root set at end of initial load.
[2017.08.16-11.55.24:543][  0]LogUObjectAllocator: 7529112 out of 0 bytes used by permanent object pool.
[2017.08.16-11.55.24:543][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.08.16-11.55.24:701][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2017.08.16-11.55.31:383][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2017.08.16-11.55.31:452][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2017.08.16-11.55.33:116][  0]LogMaterial: Uniform references updated for custom material expression Custom.
[2017.08.16-11.55.34:132][  0]SourceControl: Source control is disabled
[2017.08.16-11.55.34:132][  0]SourceControl: Source control is disabled
[2017.08.16-11.55.34:261][  0]SourceControl: Source control is disabled
[2017.08.16-11.55.34:375][  0]SourceControl: Source control is disabled
[2017.08.16-11.55.35:877][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2017.08.16-11.55.36:465][  0]LogOcInput: OculusInput pre-init called
[2017.08.16-11.55.37:047][  0]LogEngine: Initializing Engine...
[2017.08.16-11.55.37:051][  0]LogHMD: Failed to initialize OpenVR with code 110
[2017.08.16-11.55.37:536][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
[2017.08.16-11.55.37:536][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
[2017.08.16-11.55.37:857][  0]LogAIModule: Creating AISystem for world Untitled
[2017.08.16-11.55.37:870][  0]LogInit: XAudio2 using 'DFX Speakers (DFX Audio Enhancer)' : 2 channels at 48 kHz using 24 bits per sample (channel mask 0x3)
[2017.08.16-11.55.37:887][  0]LogInit: FAudioDevice initialized.
[2017.08.16-11.55.39:227][  0]LogDerivedDataCache: Saved boot cache 1.34s 93MB C:/Users//AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
[2017.08.16-11.55.39:256][  0]LogInit: Texture streaming: Enabled
[2017.08.16-11.55.39:498][  0]LogEngineSessionManager: EngineSessionManager initialized
[2017.08.16-11.55.39:498][  0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={07F86B3B-41F8-7FFF-DBB8-EBA808ABA198}
[2017.08.16-11.55.39:498][  0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={9A9EE81C-497A-344E-6773-FBB831F37549}
[2017.08.16-11.55.40:073][  0]LogInit: Transaction tracking system initialized
[2017.08.16-11.55.40:879][  0]BlueprintLog: New page: Editor Load
[2017.08.16-11.55.43:120][  0]LocalizationService: Localization service is disabled
[2017.08.16-11.55.45:068][  0]LogConsoleResponse: Display: 
[2017.08.16-11.55.45:562][  0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2017.08.16-11.55.45:562][  0]LogCook: Display: Mobile HDR setting 1
[2017.08.16-11.55.45:562][  0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2017.08.16-11.55.45:723][  0]LogFileCache: Scanning file cache for directory 'C:/Users//Documents/Unreal Projects/MyProject/Content/' took 0.02s
[2017.08.16-11.55.48:198][  0]SourceControl: Source control is disabled
[2017.08.16-11.55.48:199][  0]Cmd: MAP LOAD FILE="../../../../../../Users//Documents/Unreal Projects/MyProject/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2017.08.16-11.55.48:200][  0]LightingResults: New page: Lighting Build
[2017.08.16-11.55.48:307][  0]MapCheck: New page: Map Check
[2017.08.16-11.55.48:307][  0]LightingResults: New page: Lighting Build
[2017.08.16-11.55.49:362][  0]LogAIModule: Creating AISystem for world ThirdPersonExampleMap
[2017.08.16-11.55.49:389][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2017.08.16-11.55.49:453][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2017.08.16-11.55.49:658][  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 205.175ms to complete.
[2017.08.16-11.55.49:659][  0]LogFileHelpers: Loading map 'ThirdPersonExampleMap' took 1.461
[2017.08.16-11.55.49:959][  0]LogCollectionManager: Loaded 0 collections in 0.004099 seconds
[2017.08.16-11.55.50:149][  0]LogFileCache: Scanning file cache for directory 'C:/Users//Documents/Unreal Projects/MyProject/Saved/Collections/' took 0.01s
[2017.08.16-11.55.50:149][  0]LogFileCache: Scanning file cache for directory 'C:/Users//Documents/Unreal Projects/MyProject/Content/Developers//Collections/' took 0.01s
[2017.08.16-11.55.50:149][  0]LogFileCache: Scanning file cache for directory 'C:/Users//Documents/Unreal Projects/MyProject/Content/Collections/' took 0.01s
[2017.08.16-11.55.50:149][  0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
[2017.08.16-11.55.50:171][  0]LogContentBrowser: Native class hierarchy populated in 0.0209 seconds. Added 2386 classes and 500 folders.
[2017.08.16-11.55.50:356][  0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0011 seconds. Added 0 classes and 0 folders.
[2017.08.16-11.55.50:447][  0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0014 seconds. Added 0 classes and 0 folders.
[2017.08.16-11.55.50:565][  0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0022 seconds. Added 1 classes and 2 folders.
[2017.08.16-11.55.50:609][  0]LogSlate: Took 0.000485 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2017.08.16-11.55.50:620][  0]LogSlate: Took 0.000519 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2017.08.16-11.55.50:630][  0]LogSlate: Took 0.000438 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2017.08.16-11.55.50:864][  0]LogRenderer: Reallocating scene render targets to support 856x380 Format 10 NumSamples 1 (Frame:1).
[2017.08.16-11.55.51:285][  0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0033 seconds. Added 1 classes and 2 folders.
[2017.08.16-11.55.51:285][  0]LogLoad: (Engine Initialization) Total time: 44.20 seconds
[2017.08.16-11.55.51:285][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2017.08.16-11.55.51:286][  0]LogExternalProfiler: No external profilers were discovered.  External profiling features will not be available.
[2017.08.16-11.55.51:646][  0]LogContentStreaming: Texture pool size now 1000 MB
[2017.08.16-11.55.51:675][  0]LogSlate: Took 0.000517 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
[2017.08.16-11.55.52:634][  3]LogAssetRegistry: Asset discovery search completed in 31.2792 seconds
[2017.08.16-11.55.52:637][  3]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
[2017.08.16-11.55.52:637][  3]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000078 seconds (updated 0 objects)
[2017.08.16-12.01.11:897][177]LogTemp: Repeating last play command: Selected Viewport
[2017.08.16-12.01.12:045][177]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
[2017.08.16-12.01.12:065][177]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2017.08.16-12.01.12:135][177]PIE: New page: PIE session: ThirdPersonExampleMap (Aug 16, 2017, 2:01:12 PM)
[2017.08.16-12.01.12:154][177]LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
[2017.08.16-12.01.12:252][177]LogPlayLevel: PIE: StaticDuplicateObject took: (0.098129s)
[2017.08.16-12.01.12:253][177]LogAIModule: Creating AISystem for world ThirdPersonExampleMap
[2017.08.16-12.01.12:254][177]LogPlayLevel: PIE: World Init took: (0.001829s)
[2017.08.16-12.01.12:263][177]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.109281s)
[2017.08.16-12.01.12:291][177]LogInit: XAudio2 using 'DFX Speakers (DFX Audio Enhancer)' : 2 channels at 48 kHz using 24 bits per sample (channel mask 0x3)
[2017.08.16-12.01.12:300][177]LogInit: FAudioDevice initialized.
[2017.08.16-12.01.12:448][177]LogLoad: Game class is 'ThirdPersonGameMode_C'
[2017.08.16-12.01.12:600][177]LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2017.08.16-13.01.12
[2017.08.16-12.01.12:653][177]LogWorld: Bringing up level for play took: 0.055905
[2017.08.16-12.01.12:934][177]LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0017 seconds. Added 11 classes and 0 folders.
[2017.08.16-12.01.12:975][177]PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.942
[2017.08.16-12.01.12:975][177]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
[2017.08.16-12.01.32:429][ 79]LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
[2017.08.16-12.01.32:541][ 79]LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
[2017.08.16-12.01.35:913][216]LogMaterial: Missing cached shader map for material LayerVisMaterial, compiling. 
[2017.08.16-12.01.36:112][216]LogMaterial: Missing cached shader map for material SelectBrushMaterial, compiling. 
[2017.08.16-12.01.36:196][216]LogMaterial: Missing cached shader map for material SelectBrushMaterial, compiling. 
[2017.08.16-12.01.36:343][216]LogMaterial: Missing cached shader map for material MaskBrushMaterial, compiling. 
[2017.08.16-12.01.36:512][216]LogMaterial: Missing cached shader map for material LandscapeLayerUsageMaterial, compiling. 
[2017.08.16-12.01.37:166][216]LogMaterial: Missing cached shader map for material CircleBrushMaterial, compiling. 
[2017.08.16-12.01.37:237][216]LogMaterial: Missing cached shader map for material CircleBrushMaterial, compiling. 
[2017.08.16-12.01.37:337][216]LogMaterial: Missing cached shader map for material CircleBrushMaterial, compiling. 
[2017.08.16-12.01.37:427][216]LogMaterial: Missing cached shader map for material CircleBrushMaterial, compiling. 
[2017.08.16-12.01.37:553][216]LogMaterial: Missing cached shader map for material AlphaBrushMaterial, compiling. 
[2017.08.16-12.01.37:656][216]LogMaterial: Missing cached shader map for material CircleBrushMaterial, compiling. 
[2017.08.16-12.01.37:753][216]LogMaterial: Missing cached shader map for material MaskBrushMaterial, compiling. 
[2017.08.16-12.01.37:911][216]LogTexture: Display: Building textures: Texture2D_2 (G8, 128X128)
[2017.08.16-12.02.48:935][222]LogScriptCore: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Engine/Tutorial/Landscape/Landscape_Sculpt_Mode.Landscape_Sculpt_Mode_C:ExecuteUbergraph_Landscape_Sculpt_Mode'!
[2017.08.16-12.02.48:945][222]LogBlueprintUserMessages: [Default__Landscape_Sculpt_Mode_C] No Landscape for you
[2017.08.16-12.02.48:945][222]LogScriptCore: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Engine/Tutorial/Landscape/Landscape_Sculpt_Mode.Landscape_Sculpt_Mode_C:ExecuteUbergraph_Landscape_Sculpt_Mode'!
[2017.08.16-12.02.48:945][222]LogBlueprintUserMessages: [Default__Landscape_Sculpt_Mode_C] No Landscape for you
[2017.08.16-12.02.51:251][314]LogScriptCore: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors2' of length 0 in '/Engine/Tutorial/Landscape/Landscape_Sculpt_Mode.Landscape_Sculpt_Mode_C:ExecuteUbergraph_Landscape_Sculpt_Mode'!
[2017.08.16-12.02.51:251][314]LogBlueprintUserMessages: [Default__Landscape_Sculpt_Mode_C] No Landscape for you
[2017.08.16-12.02.51:252][314]LogScriptCore: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Engine/Tutorial/Landscape/Landscape_Sculpt_Mode.Landscape_Sculpt_Mode_C:ExecuteUbergraph_Landscape_Sculpt_Mode'!
[2017.08.16-12.02.51:252][314]LogBlueprintUserMessages: [Default__Landscape_Sculpt_Mode_C] No Landscape for you
[2017.08.16-12.02.54:224][427]LogScriptCore: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors2' of length 0 in '/Engine/Tutorial/Landscape/Landscape_Sculpt_Mode.Landscape_Sculpt_Mode_C:ExecuteUbergraph_Landscape_Sculpt_Mode'!
[2017.08.16-12.02.54:225][427]LogBlueprintUserMessages: [Default__Landscape_Sculpt_Mode_C] No Landscape for you
[2017.08.16-12.02.54:225][427]LogScriptCore: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Engine/Tutorial/Landscape/Landscape_Sculpt_Mode.Landscape_Sculpt_Mode_C:ExecuteUbergraph_Landscape_Sculpt_Mode'!
[2017.08.16-12.02.54:225][427]LogBlueprintUserMessages: [Default__Landscape_Sculpt_Mode_C] No Landscape for you
[2017.08.16-12.02.55:139][466]LogScriptCore: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors2' of length 0 in '/Engine/Tutorial/Landscape/Landscape_Sculpt_Mode.Landscape_Sculpt_Mode_C:ExecuteUbergraph_Landscape_Sculpt_Mode'!
[2017.08.16-12.02.55:139][466]LogBlueprintUserMessages: [Default__Landscape_Sculpt_Mode_C] No Landscape for you
[2017.08.16-12.02.55:140][466]LogScriptCore: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Engine/Tutorial/Landscape/Landscape_Sculpt_Mode.Landscape_Sculpt_Mode_C:ExecuteUbergraph_Landscape_Sculpt_Mode'!
[2017.08.16-12.02.55:140][466]LogBlueprintUserMessages: [Default__Landscape_Sculpt_Mode_C] No Landscape for you
[2017.08.16-12.03.11:835][145]Cmd: TRANSACTION UNDO
[2017.08.16-12.03.11:835][145]LogEditorTransaction: Undo Move Actors
[2017.08.16-12.03.11:996][145]LogSlate: Took 0.000392 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
[2017.08.16-12.03.15:579][275]LogD3D11RHI: Error: Result failed 
 at D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:289 
 with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DRIVER_INTERNAL_ERROR
[2017.08.16-12.03.15:589][275]LogWindows: Windows GetLastError: The operation completed successfully. (0)

Did you managed to fix an error? I facing similar problem

i have the same problem and i’m still looking for answers

Is this when you launch the engine to the project selection screen? Or try to launch a project? (Looks like you’re trying to launch a project called “MyProject”).
If it’s the 2nd one, is your project a c++ project or a blueprint project?

Your GPU driver is crashing:

DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DRIVER_INTERNAL_ERROR

Try updating driver, UE4 have problem with determing driver version, you sure you not using some stack Windows drivers?

i have the same probleme too

Hey, facing the same problem since today
“DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DRIVER_INTERNAL_ERROR”

I worked on my project two weeks ago and everything was fine. Didn’t do any updates since then regarding my graphics driver - auto updates are disabled. After two weeks I started the project for the first time again and I’m getting crashes all the time.

edit: for my project the crash was caused my a custom node in the shader. after deleting it, everything works fine again.