Engine updates don't update the XML files
There are still some major failures with the UE4 engine. Especially when converting a project from an older build to a newer like 4.2.1 to 4.3. Several XML files don't get updated.
\Build\Android\AndroidManifest.XML this file isn't updated between engine versions mine was missing a ton of play services and admob related entries.
\Build\Android\proguard-project.txt this file also wasn't updated and was missing a lot of entries going from 4.2.1 to 4.3
\Build\Android\res\values\GooglePlayAppID.XML this file doesn't seem to follow the documentation from google. https://developers.google.com/games/services/android/quickstart#step_3_modify_your_code as it only holds the app_id and no achievement or leaderboard ID's at all. I couldn't find any relations to the GooglePlayAppID.XML file at all in the Google documentation
according to Google the \Build\Android\res\values\folder should hold a ids.xml file that contains all the specific ID's related to your app/achievements/leaderboards
To run the game, you need to configure the application ID as a resource in your Android project. You will also need to add games metadata in the AndroidManifest.xml.
Specify your application ID in the app_id resource.
Specify each achievement ID that you created earlier in the corresponding achievement_* resource.
Specify each leaderboard ID that you created earlier in the corresponding leaderboard_* resource.
The only way to fix this is by deleting the Application\Build and Application\Intermediate folders. This will get rid of the old XML files and make sure the updated ones will be build ones you enter the Project Settings and make the Android files writable.
I also want to thank KRushin for providing me with some useful feedback on these subjects.
Thank you for your report. I have put in a request for a member of our development team to take a look at the issues you have mentioned with these Android files.
answered Jul 15 '14 at 08:39 PM
Tim C ♦♦ STAFF
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