Hello everyone,
Quick summary: I’ve tried a few things to get a very simple skeletal mesh importing into UE4 from blender without success (errors + crashes). Are there any full tutorials/advice on going from creation of a model in blender => rigging => UE4? I’m using Blender 2.71 and beginning to pull my hair out! UE4 v 4.1.1-0
Log file of a crash is below, along with the blend file and the fbx.
More Details:
I am trying to get to grips with using blender as a 3D modelling tool to import stuff into UE4. I have got static meshes with and without textures + materials importing fine.
I have managed to get a basic character rigged in Blender - I extruded several cube faces out to create a boxy outline, then smoothed it all over. I initially manually created a single bone + extruded it to create a skeleton however, upon import UE4 was not happy that I had several root bones.
Okay, I thought. So, I tried using the Rigify option in blender, starting me off with a basic skeleton and moved it into position. Upon importing this, UE4 just crashes. I have tried all manner of options on export from blender and import in UE4.
I tried removing all but two bones from my mesh, and it still crashes. If I try and import it just as a static mesh, it imports without any issues.
I know there are several improvements due for the FBX plugin however, this seems quite fundamental so I think I may be overlooking something simple.
I am a novice to UE4 and Blender too (hence trying to learn the basic stuff) so if anyone has any tips/advice, I would be very grateful to hear from you.
nixius
Appendix 1 - Log file of crash
LogFbx: ItemName: Model, ItemCount : 4
LogFbx: ItemName: Geometry, ItemCount : 1
LogFbx: ItemName: Material, ItemCount : 1
LogFbx: ItemName: Deformer, ItemCount : 3
LogFbx: ItemName: Pose, ItemCount : 1
LogFbx: ItemName: GlobalSettings, ItemCount : 1
LogFbx: Loading FBX Scene from ../../../../../Desktop/blendermodeltest/humanoid/basic_character_bones_test6.fbx
LogFbx: FBX Scene Loaded Succesfully
LogFbx: Dumping Node [Cube] : Total Deformer Count 1.
LogFbx: [Node 1] Skin Cube (Type Skin).
LogFbx: Dumping Node [Cube] : Total Deformer Count 1.
LogFbx: [Node 1] Skin Cube (Type Skin).
LogFbx: Triangulating skeletal mesh Cube
LogFbx:Warning: Bones digested - 3 Depth of hierarchy - 3
LogWindows:Error: appError called: Assertion failed: InfluenceIndex [File:C:\CodeRepos\UnrealEngine\Engine\Source\Developer\MeshUtilities\Private\MeshUtilities.cpp] [Line: 2187]
Appendix 2 - Here is the blend file that generated the error (this is the last thing I tried).link text
Appendix 3 - Here is one of the many fbx files I have been trying to import, for the lazy ones of you out there link text