UCX has polygon limit?
Hi, when I import a UCX mesh within a FBX file I get a really simplified collision automatically applied to the main mesh instead of the UCX, which has nearly 20k polygons. "Num Primitives" is 1, so it seems that the UCX is imported, but transformed. Is that because of the high poly number or has another cause?
asked Jul 13 '14 at 03:05 PM in Using UE4
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