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Thin walls being penetrated by projectiles

Hi guys,

I have a thin wall, which is a default cube scaled by 0.1 (10 cm) as it's thickness (so that it looks like wall). Wall is set as BlockAll. Projectile is a static mesh with capsule, and the capsule defines the collision (and is set to block all). Projectile component is also there. While I shoot into the wall, the bullets sometimes penetrate it. Here is a video of it:

http://youtu.be/hrTNNFQZ4FA

What should I do?

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asked Jul 13 '14 at 06:50 PM in C++ Programming

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Lordink
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In the projectile's properties, under the Collision category (also check Show Advanced Properties), check "Use CCD" (CCD = continuous collision detection).

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answered Jul 13 '14 at 07:28 PM

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Ixiguis
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avatar image Ixiguis Jul 13 '14 at 07:39 PM

PS. In C++ it would be ProjectileCollisionComponent->BodyInstance.bUseCCD = true;.

avatar image CrimsonHawk Jul 23 '16 at 05:42 PM

Do you know by any chance how to change the UseCCD bool with blueprints?

avatar image Lordink Jul 23 '16 at 06:02 PM

sure. You can find it under Collision section in the component details.

avatar image Lordink Jul 13 '14 at 07:53 PM

Thanks. Would have never guessed that :)

avatar image Ixiguis Jul 13 '14 at 08:20 PM

Glad to help! You have to check "Answered" again though, it clears if you post a comment after checking it.

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