Thin walls being penetrated by projectiles

Hi guys,

I have a thin wall, which is a default cube scaled by 0.1 (10 cm) as it’s thickness (so that it looks like wall). Wall is set as BlockAll. Projectile is a static mesh with capsule, and the capsule defines the collision (and is set to block all). Projectile component is also there. While I shoot into the wall, the bullets sometimes penetrate it. Here is a video of it:

- YouTube

What should I do?

Thanks. Would have never guessed that :slight_smile:

In the projectile’s properties, under the Collision category (also check Show Advanced Properties), check “Use CCD” (CCD = continuous collision detection).

PS. In C++ it would be ProjectileCollisionComponent->BodyInstance.bUseCCD = true;.

Glad to help! You have to check “Answered” again though, it clears if you post a comment after checking it.

Do you know by any chance how to change the UseCCD bool with blueprints?

sure. You can find it under Collision section in the component details.