[Resolved]4.3 - Move character on Z axis bug?(SetActorLocationAndRotation)
Edit - this happens on on 4.3 as well.
Hello, I'm having an odd issue with the 4.3 preview, 4.2 this works just fine. I have a simple ladder climbing system which has a bool for isClimbing which is set on overlap of the ladder. and what it does is modify the Z value + or - 5 of the current position of the character depending if forward is pressed and sets the location and rotation. Holding forwards is supposed to climb the ladder.
In 4.3 I have to modify it by over 45 to get the character to move up at all, like its being overpowered by gravity. If I put it to 49-50ish the character shoots up the ladder at annoying speed but it works up and down as it used to, just not at a reasonable pace up.
I put this in as a possible bug because I didn't see anything that should have affected this noted. I probably want to work on a more advanced system, but for prototyping this worked fine. If this is intended behavior what would be the best way to move the character up on the Z axis now?
I took some time to play around with this and have discovered a working (though definitely not the ideal) solution to your ladder.
I will post some images down below, however this is basically what I did:
answered Jul 18 '14 at 05:25 PM
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