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How would I implement Force Feedback Effect for my xbox controller?

Hey guys, i'm trying to create a force feedback effect to make the xbox controller rumble, but I really don't know why this doesn't work. I created one Force Feedback Effect, and just linked the node to Jump function for test... but it really doesn't work :(

Someone can help me with this?

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asked Jul 14 '14 at 07:42 AM in Blueprint Scripting

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The Forger
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3 answers: sort voted first

There have been a number of posts about this and i have yet to see anyone get it working.

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answered Jul 14 '14 at 11:51 PM

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RimmyD
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Looks like an old post, but hey since I was looking for answer and figured it out myself, I thought I should stop by.

1) First create your Blueprint ForceFeedback and tweak it as you like.

2) In your Player Controller Blueprint, add a "Force feedback Enabled" action and set it to ENABLE.

3) Then place a "Client Play Force Force Feedback", and link the ForceFeedback blueprint you created above.

Voilà

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answered Jun 02 '15 at 05:39 AM

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Genova
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Can anyone help me to locate where to create a new force feedback effect? I can find it nowhere.

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answered Nov 28 '14 at 08:41 AM

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axisrule
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avatar image soreal Apr 03 '16 at 04:43 AM

Right click in the Content Browser > Miscellaneous > Force Feedback

Though I personally can't get force feedback or heptic working with the steam controller.

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