How would I implement Force Feedback Effect for my xbox controller?
Hey guys, i'm trying to create a force feedback effect to make the xbox controller rumble, but I really don't know why this doesn't work. I created one Force Feedback Effect, and just linked the node to Jump function for test... but it really doesn't work :(
Someone can help me with this?
There have been a number of posts about this and i have yet to see anyone get it working.
answered Jul 14 '14 at 11:51 PM
Looks like an old post, but hey since I was looking for answer and figured it out myself, I thought I should stop by.
1) First create your Blueprint ForceFeedback and tweak it as you like.
2) In your Player Controller Blueprint, add a "Force feedback Enabled" action and set it to ENABLE.
3) Then place a "Client Play Force Force Feedback", and link the ForceFeedback blueprint you created above.
answered Jun 02 '15 at 05:39 AM
Can anyone help me to locate where to create a new force feedback effect? I can find it nowhere.
answered Nov 28 '14 at 08:41 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here