Problem scaling planes?

I’m making a 2.5d game with 2d images (an image with alpha applied to a plane as a material). Once I apply the material I deform the plane so the image in the texture is at the correct dimensions. The problem: Once I’ve corrected the dimensions of the plane it fails to scale uniformly. This problem is increased when trying to scale multiple planes. Any ideas?

Hey Johnny Galvatron -

Take a look at the M_BrickWall material in the Content Examples maps. This is set up to use a world aligned texture which might solve your scaling issues.

Also check out my response to newbprofi on setting up a blueprint Mesh to Material scaling setup, Can i make Non-Stretching texture for Scaled staticmesh? - Asset Creation - Unreal Engine Forums.

Let me know if you need more information -

Eric Ketchum