Painted Grass to follow Cubes rotation?
Hello, i have made a rotating cube static mesh with a class blueprint. I wanted to add my grass static meshes with the paint tool, however it wouldn't let me paint them onto a movable mesh, so i would make the mesh static and then paint the grass and switch it back to movable. However now when i play my game, the cube rotates, but the grass doesnt follow the cube. Heres an example of what i mean.
I have tried with a different static meshed just placed (not painted) and made the cube its parent, both meshes rotated however was very off and inaccurate rotation.
I wanted to know if this is possible? that i can have painted grass follow the meshes rotation?
asked Jul 14 '14 at 04:57 PM in Using UE4
The foliage tool does not have movable objects. This is why it would not let you paint on the movable object. Even with the workaround to paint on it, as soon as you changed the box from static back to movable it detached the foliage from your box.
You can place the grass meshes on your box manually and list them as movable to achieve this action though.
Let me know if you have any other questions. :)
answered Jul 14 '14 at 09:59 PM
Tim Hobson ♦♦ STAFF
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