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How do I rotate my FPS character?


I'm trying to have the player rotate during an event. I had no trouble at all to move the player around, but I can't seems to rotate him at all. I tried different ways to do it, here is my latest attempt. If anyone can help me, I would really appreciate it.

Thank you very muchalt text

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camerarotation.png (326.0 kB)
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asked Jul 14 '14 at 07:46 PM in Blueprint Scripting

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avatar image Ben Halliday STAFF Jul 15 '14 at 07:35 PM

Hey Mikhael,

Is your character's camera attached to a Spring Arm component? If so, you'll want to use that instead of the First Person Camera for initial rotation and Set Relative Rotation target.

avatar image Mikhael Jul 15 '14 at 08:36 PM

No it isn't as far as I can see. I'm using the First Person Player character that comes with unreal (the blueprint version).

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Hey Mikhael,

If you're using the FPS template, the camera is set to Use Controller View Rotation by default. You can do one of two things to make your Blueprint work:

  1. Disable the Use Controller View Rotation in your character's Camera component.

  2. Use the Set Control Rotation node instead of the Set Relative Rotation node.

Note that in either case, you may not see much of a difference with the value you are currently passing into the Target rotation for the RInterp To node. Just to test that it's working the way you intend, try passing it a simple Rotation; Get Actor Rotation > Break Rot > Yaw +90 > Make Rot, and pass that into the RInterp To node.

alt text

Hope that helps!

Ben Halliday

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answered Jul 15 '14 at 09:28 PM

avatar image Mikhael Jul 15 '14 at 09:30 PM

Thank you very much, I'l try that as soon as possible !

avatar image aclem011 Dec 13 '18 at 10:11 AM

Was having the same issue, great solution!

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