Auto Exposure issue, map too dark
Hey guys, I've recently changed my auto exposure settings min and max brightness to 1 (players camera post process)to get rid of the lighting and emmisive change based upon distance that was in the map. However now i have the issues of my map is really really dark everywhere (I'm making a night level but this is just too dark). I can crank up some of the point lights in the map to about 20,000 intensity and they seem alright. This doesn't feel right however because the outside is still really dark. Upping the value of my Directional Light does some improvement but after a certain value i just get crazy bloom outside. This is all for a night map, and i'm worried about the production of making future maps that are in daylight if i continue using this process. How can i improve these settings? Can anyone help?
asked Jul 14 '14 at 09:21 PM in Rendering
Hey Twibbz -
It sort of sounds like you are wanting something a kin to a day night cycle or at least teh ability to dramatically change from really dark to really light. I would suggest going into your blueprint and actively setting the Auto Exposure settings with a Make Post Process Settings node. Don't be afraid of that node you only need to work with 2 settings max brightness and min brightness. The Nighttime look should be maybe an 8 and 8 and then 1 and 1 for the daytime assuming of course you do not want any eye adaption.
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