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Replication behaviour differs between editor and standalone build

I am doing a simple shooter prototype and I have used the fps shooter assets to create a simple anim blueprint. My character is a BP based on character.h

When I test my game in-editor the animation(simple blendspace based on velocity and direction) works great, but as soon as I make an actual build or run a standalone test my animations on the client looks off( as if velocity is not replicated )

I'd appreciate help woth this :)

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asked Jul 14 '14 at 09:26 PM in Bug Reports

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Osman
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avatar image Ben Halliday STAFF Aug 06 '14 at 09:45 PM

Hey Osman,

Sorry for the delay in response. When you say your animations on the client look odd, can you describe the behavior you're seeing? Thanks!

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Hey Osman,

We haven't heard back from you, so I am marking this post as resolved for tracking purposes. If you are still experiencing this issue after upgrading to 4.4.2, please provide more information about the behavior. Thanks!

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answered Sep 09 '14 at 07:00 PM

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