Replication behaviour differs between editor and standalone build

I am doing a simple shooter prototype and I have used fps shooter assets to create a simple anim blueprint.
My character is a BP based on character.h

When I test my game in-editor animation(simple blendspace based on velocity and direction) works great, but as soon as I make an actual build or run a standalone test my animations on client looks off( as if velocity is not replicated )

I’d appreciate help woth this :slight_smile:

Hey ,

Sorry for delay in response. When you say your animations on client look odd, can you describe behavior you’re seeing? Thanks!

Hey ,

We haven’t heard back from you, so I am marking this post as resolved for tracking purposes. If you are still experiencing this issue after upgrading to 4.4.2, please provide more information about behavior. Thanks!