Hey Rama.
What I meant was the Get Actor Location pins don’t collapse. X, Y, and Z stay where they are. On both Set and Get on my variables, they get messes up.
I am getting the same issue in 4.3 but only in the level blue print, if i fix it and move the pins where they are supposed to be they are fine, but if i save and load the level blueprint i get the problem. Again its setting a variable in another blueprint. The bottom connection is one i have fixed to show where they should be.
Thanks for the feedback. Our developers are currently looking into this. Since ‘Splitting of Struct Pins’ is an experimental feature, issues are to be expected. If a workaround is found we will post it here.