Blueprints split struct pins bug

Branch: Binary

Build: Preview Version: 4.3.0-2177618

Repro Steps

  1. Create a struct type variable (Vector, Vector 2D)

  2. Connect multiple input/output pins to the variable

  1. Save and close editor.

  2. Reopen blueprint

As you can see, this only happens with user made variables (nothing happens with Get Actor Location).

Hey Rama.
What I meant was the Get Actor Location pins don’t collapse. X, Y, and Z stay where they are. On both Set and Get on my variables, they get messes up.

I dunno get actor location looks messed up too :slight_smile:

I am getting the same issue in 4.3 but only in the level blue print, if i fix it and move the pins where they are supposed to be they are fine, but if i save and load the level blueprint i get the problem. Again its setting a variable in another blueprint. The bottom connection is one i have fixed to show where they should be.

Hi dissonancient,

Thanks for the feedback. Our developers are currently looking into this. Since ‘Splitting of Struct Pins’ is an experimental feature, issues are to be expected. If a workaround is found we will post it here.

Thanks, TJ