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Object Snapping Precision

(Unreal Engine 4.2.1, Windows 7 64bit, EVGA GTX 680 superclock)

Hello. I am currently working on building something that has many wooden beams (Additive Brush)

Pic

I am having trouble with the snapping of so many objects. I've tried using vector snapping but that was highly unsuccessful. The image below, you can see that some edges are being rendered strangely. There is a distinct transparent area between the 2 surfaces.

Beam Snapping

This happens in a multitude of places.

Floor Snapping

Additionally, the additive brushes are creating lines like these.

alt text

I've attributed most of these too my poor snapping job. I don't want to go farther with this if I'm doing things wrong. Is there an efficient way of fixing the snapping in objects?

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asked Jul 15 '14 at 04:46 AM in Using UE4

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madmax12ca
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Vertex Snap Plugin

If you are still on 4.2 you can use my vertex snapping plugin!

Full details here!

https://wiki.unrealengine.com/Rama%27s_Vertex_Snap_Editor_Plugin

Rama

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answered Jul 15 '14 at 05:34 AM

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Rama
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avatar image madmax12ca Jul 15 '14 at 09:09 PM

4.2.1 ok? Will the plugin be updated in the future?

avatar image madmax12ca Jul 17 '14 at 05:33 AM

I couldn't get the plugin to work on 4.2.1. Thank you anyway.

avatar image Rama Jul 17 '14 at 08:46 PM

My plugin is up to 4.3 now!

You have to add the line in your config file as I explain in my installation instructions

https://wiki.unrealengine.com/Rama%27s_Vertex_Snap_Editor_Plugin#Installation

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