I configured my PC and my laptop to run the Swarm Agent. Everything is properly set up, the Coordinator can see both, the Agents can ping Coordinator just fine, but when I start a job, the performances is waaay below par, up to the point that even my local machine uses half its cores. I’ve tried tweaking pretty much all the settings in the Agent, particularly the AvoidLocalExecution flag. Here’s a screenshot of what the Status window looks like:
As you can see, my desktop is doing all the work half-heartedly (quite literally), while my laptop, with 7 cores available, keeps waiting to do anything. The log on my desktop says (I have it on SuperVerbose)
12:10:19 AM: [MaintainConnections] Remote connection alive (1B5773E8)
12:10:19 AM: [Maintain Jobs] Job "UnrealLightmass_2014-07-11_17-29-10_1124648-64bit.exe" has been running for 48.6697838 seconds
12:10:19 AM: [PingCoordinator] Determined that we shouldn't ping the coordinator right now
12:10:19 AM: [MaintainConnections] Maintaining Connection (1B5773DF)
12:10:19 AM: [MaintainConnections] Local connection alive (1B5773DF)
12:10:19 AM: [MaintainConnections] Maintaining Connection (1B5773DD)
12:10:19 AM: [MaintainConnections] Local connection alive (1B5773DD)
12:10:19 AM: [MaintainConnections] Maintaining Connection (1B5773E8)
12:10:19 AM: [IsAlive] ARTISTICAL-LAP::IsAlive returns True
And after cancelling the job (because it will take ages), I get this ad infinitum in the server PC:
12:20:26 AM: [PingCoordinator] Determined that we shouldn't ping the coordinator right now
I have to close the Swarm Agent to get rid of the message. I really could use some help.