We are developing an exploration adventure on UE4 in which you explore a imaginary house. The house consists of multiple rooms that i have created with hollow BSP brushes. Some of these have been modified using the geometry editing mode.
Now my materials get scaled very differently on different Surfaces and i wanted to fix the Scaling and alignment with the Surface Properties Menu but it doesnt show up on my Room brushes.
It still works with normal Brushes.
Anyone else have this Problem? Can someone direct me to the source code of the menu so i can take a look at it myself?
Thank you for your bug report. I am currently exploring the issue that you are having and just have a quick question to help with the setup. When you say that have hollow BSP brushes, I assume that there are maybe 4 or more hollow BSP boxes connecting to one another and they have a subtractive brush to create doors, correct? Also, If you have any simple reproduction steps or additional information that you could provide, it would be greatly appreciated.
So I have placed a couple of hollow BSP brushes into a blank level and altered each geometry. I have messed with the Surface Properties and have not seen the properties go away. I selected multiple walls using the geometry and by hold Ctrl and selecting them. Can you get the issue to occur consistently or is it random? Also, If my setup is incorrect, please let me know.