Raycast doesn't detect my mesh
I created a class blueprint with a static mesh as root. In the event graph, I use LineTraceComponent on it, but the node never return true, even when it should. I tested and I'm sure the ray intersects the mesh. My mesh has a translucent material and use world position, does it change anything?
Also here is the collisions for my mesh: http://puu.sh/acdDd/e735f66904.png
What should I do?
asked Jul 15 '14 at 10:34 AM in Blueprint Scripting
I think it could be an issue with collsion channel settings. Try setting Trace response to Block.
answered Jul 15 '14 at 10:43 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here