Spawn P_Fire Delay
I am trying to do a simple event / spawn delay in which the P_Fire blueprint offered in the Starter Content begins in a room after 2:00 minutes. I cannot tell if this is so simple that no one else has asked this question.
I have tried this UE4 documentation https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/UseTimers/Blueprints/ but it just does not work in terms of the fire beginning after a certain time.
Thank you for any help!
asked Aug 17 '17 at 03:12 PM in Blueprint Scripting
answered Aug 23 '17 at 04:10 PM
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