Draw Material to Render Target doesn't work

As simple as that. It won’t work. I’m really frustrated because I’m not an Unreal beginner, and the setup is incredibly easy. But the darned Render Target won’t update. It updates when I use Scene Capture, but the blueprint refuses to execute, or the RT isn’t accepting the input. I just don’t know. it’s not like this is so complex that there’s many places to look for flaws. I’ve seen the documentation and done everything step by step to no avail. Halp.

are your tutorials current with your version? i was having issues with movies at one point because they changed the system.

I guess you link the texture on Basecolor, it must link on Emissive Color in material

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I know this question is old but the answer is in your material, you need to connect the the noise to Base Color, Emissive Color and Opacity. Then recompile your Bake BP, should draw to the render target after that without any issues.

Thanks dood. This was my answer.